I created an Unity game in Windows and I wanted to pass it to a Mac computer. I built it for Mac and I uploaded the.app folder to Google Drive as a.rar. You can't build Mac/IOS games on PC and expect them to run. You have to use apple's hardware for the build as well. Just upload the project to your Mac and build it there. Building the same Unity Project on a Mac and PC. https://brownrat121.weebly.com/dragon-for-mac-reviews.html. May 9, 2013 - 4:49pm #1. I have succesfully built a Unity AR Android App on my PC. I recently bought a Mac so that I could also develop for IOS. I have set up the Mac to develop Unity IOS/AR projects. I read in the installation notes that Android apps are not reccomended to be developed on a Mac.
![Unity Build For Mac Unity Build For Mac](/uploads/1/3/3/8/133895013/428355358.png)
I have succesfully built a Unity AR Android App on my PC. I recently bought a Mac so that I could also develop for IOS . I have set up the Mac to develop Unity IOS/AR projects. I read in the installation notes that Android apps are not reccomended to be developed on a Mac. What is the best working procedure to develop the same project in both IOS and Android?
Can I build the App first on my PC then network through the Mac to find the PC Unity files and then build for IOS? There seems to be a conflict with one project but two Unity extensions to pick from. Should I install the Mac Unity extention on my PC Android project so that It will also work on my Mac? Will this work? What is the simpliest working procedure to develop for both IOS and Android?
Unity For Mac
![Mac Mac](https://unity3d.com/sites/default/files/xcode_console.png)
I have succesfully built a Unity AR Android App on my PC. I recently bought a Mac so that I could also develop for IOS . I have set up the Mac to develop Unity IOS/AR projects. https://brownrat121.weebly.com/new-operating-systems-for-mac.html. I read in the installation notes that Android apps are not reccomended to be developed on a Mac. What is the best working procedure to develop the same project in both IOS and Android?
Can I build the App first on my PC then network through the Mac to find the PC Unity files and then build for IOS? There seems to be a conflict with one project but two Unity extensions to pick from. Should I install the Mac Unity extention on my PC Android project so that It will also work on my Mac? Will this work? What is the simpliest working procedure to develop for both IOS and Android?
Unity Build Machine
Thank you Install grindr on pc.